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Torpedo - 2025 Robot

Torpedo (2025)

Game: REEFSCAPE

Drivetrain

Kraken-driven Mk4i swerve modules with triple-Limelight vision system

Mechanisms

2-stage elevator, articulated end effector, and coral indexing using four beam-break sensors

Software

Advanced PathPlanner autos, robust driver-assist systems, and custom slide alignment

Construction

CNC/3D-printed structure designed for 6–7 second cycles

Pulsar - 2024 Robot

Pulsar (2024)

Game: CRESCENDO

Drivetrain

Mk4i L2 swerve drive

Mechanisms

Lightweight under-bumper intake, on-the-fly shooter with auto-aim, fast amp cycling system, and dual-stage climber for both low and high chain climbs

Features

Multiple autonomous routines, LED driver indicators, and versatile scoring from all field positions

Jympmie - 2023 Robot

Jympmie (2023)

Game: CHARGED UP

Drivetrain

Swerve Drive Specialties Mk4i with REV Neo/REV SparkMax and CTRElectronics CANcoder

Mechanisms

ThriftyBot elevator kit driven by a REV through-shaft single-speed gearbox with two NEOs; custom intake deployed using a chain-linked virtual-4-bar linkage

Zuko - 2022 Robot

Zuko (2022)

Game: RAPID REACT

Drivetrain

Swerve Drive Specialties Mk4 with REV Neo/REV SparkMax and CTRElectronics CANcoder

Mechanisms

Custom intake, indexer, shooter, and a climber capable of reaching the high bar

12 Parsecs - 2021 Robot

12 Parsecs (2021)

Game: Infinite Recharge At Home

Modifications

Reused the 2020 robot with new code for trajectory-following autonomous using USDigital encoders and KauaiLabs NavX gyro

12 Parsecs - 2020 Robot

12 Parsecs (2020)

Game: INFINITE RECHARGE

Built on the kit-of-parts chassis with a roller intake, hopper, indexer, elevator, and a shooter built on the Greyt turret. Competed in the semi-finals at the Arkansas Regional before the season was halted due to the pandemic.

Artemis - 2019 Robot

Artemis (2019)

Game: Destination: Deep Space

Built on a kit-of-parts chassis; excelled at cargo-station filling and consistent mid- or high-level climbing.

Q*Burn - 2018 Robot

Q*Burn (2018)

Game: FIRST POWER UP

Faced challenges during the season, serving as a valuable learning experience.

Captain Amelia - 2017 Robot

Captain Amelia (2017)

Game: FIRST STEAMWORKS

Named to align with the steampunk style of the game.

Templar - 2016 Robot

Templar (2016)

Game: FIRST STRONGHOLD

Low-profile robot on a 6-wheel custom chassis with 8-inch pneumatic wheels designed to navigate game defenses.

Fury - 2015 Robot

Fury (2015)

Game: RECYCLE RUSH

Equipped with a large pneumatic cylinder to lift tote stacks and recycling bins; utilized mecanum wheels for side-to-side movement to align with stacks.

Apache - 2014 Robot

Apache (2014)

Game: Aerial Assist

Catapult powered by custom elastic bands made from heavy-duty speargun tubing, launched using a cam release to project large exercise balls into goals.

Hammerhead - 2013 Robot

Hammerhead (2013)

Game: Ultimate Ascent

Double-pneumatic-wheel frisbee launcher with dual PID loops fed by optical rotary encoders for shooter speed control; included a pair of pneumatic cylinders to hang on the bottom rung of the pyramid.

Thermite - 2012 Robot

Thermite (2012)

Game: REBOUND RUMBLE

Spinning wheel launcher for foam balls, roller intake, surgical-tubing conveyor, and pneumatic lift for ball intake and indexing.

Valkyrie - 2011 Robot

Valkyrie (2011)

Game: LOGO MOTION

Stryker - 2010 Robot

Stryker (2010)

Game: BREAKAWAY

Low-center-of-gravity robot with a welded aluminum frame; spring-driven ball kick plate; hinged top for easy access to internal components.

T-Rex - 2009 Robot

T-Rex (2009)

Game: LUNACY

Blue Steel - 2008 Robot

Blue Steel (2008)

Game: FIRST Overdrive

Pyro - 2007 Robot

Pyro (2007)

Game: Rack "N" Roll

History

Competed under the name "Nuts & Volts" with traditional blue and orange colors.

Nutcracker - 2006 Robot

Nutcracker (2006)

Game: Aim High

History

First robot build; team was called the Northshore Krewe and had different team colors before adopting the current blue and orange scheme.